Jedi Academy Remixed
Jedi Academy Remixed adds physics, sandbox tools, larger battles, and new ways to play the original campaign.
Features
- Box3D physics
Optional physics for supported props, with gravity, weight, momentum, rotation, collisions, and stacking. Props can push characters and carry them as they move.
- Physgun
Grab, lift, move, rotate, freeze, and release props. Move supported characters and map objects with their own controls preserved.
- Toolgun and connected builds
Join objects with Weld, Hinge, and Rope, or add a Thruster to push them. Build moving assemblies from separate pieces.
- Ropes around scenery
Ropes can bend around solid scenery. Their visible shape and pull follow the same path, including in multiplayer.
- Larger NPC battles
Higher scene limits make room for bigger groups of NPCs, props, and effects. Performance depends on the map, settings, and system.
- Searchable spawn menu
Browse more than a thousand entries in each sandbox catalog, including NPCs, props, weapons, vehicles, and supported map objects.
- Scene and entity editing
Change object positions, angles, and supported properties in the game. Place selected doors, switches, triggers, cameras, and map sections in single-player.
- Save, copy, undo, and clean up
Copy connected builds as a group, undo supported changes, and remove placed objects. Full saves preserve supported sandbox layouts and links.
- Campaign randomizer
Change eligible NPCs, pickups, and decorative props. Repeat choices with a seed or reroll them across events. Mission safeguards are on by default.
- Shot and sound randomizers
Change projectile behavior and effects while keeping the held weapon. Randomize sound effects, dialogue, and music with separate controls.
- Custom weapons and combat options
Use the shortblade and energy pike, with added weapon choices in the weapon bar. Adjust saber ignition and repeated punches.
- Facial expressions and stretching
Speech drives extra jaw, lip, and brow movement. Choose presets from subtle changes to deliberately stretched Extreme expressions.
- Graphics and camera choices
Single-player offers Classic and experimental Rend2 rendering, plus graphics, interface, and camera settings. Legacy, Comfort, and Crisp presets offer different camera movement.
- Multiplayer sandbox
Matching clients and servers can share props, vehicles, tools, connected builds, and saved layouts. The server keeps shared physics and rope paths in sync.
- Optional campaign changes
Sandbox tools and randomization are optional. Keep the original campaign available and choose which additions to enable.
Planned
- More multiplayer support
Continue work on Rend2, controller support, and teleport movement for connected players.
- More rope behavior
Improve difficult corner routes, add rope weight, and expand contact with moving props and characters.
- More playtesting
Check campaign scripts, saves, busy scenes, and longer multiplayer sessions across more systems.
Requires the original Jedi Academy game files.