Jedi Academy Remixed

Jedi Academy Remixed adds physics, sandbox tools, larger battles, and new ways to play the original campaign.

Features

  • Box3D physics

    Optional physics for supported props, with gravity, weight, momentum, rotation, collisions, and stacking. Props can push characters and carry them as they move.

  • Physgun

    Grab, lift, move, rotate, freeze, and release props. Move supported characters and map objects with their own controls preserved.

  • Toolgun and connected builds

    Join objects with Weld, Hinge, and Rope, or add a Thruster to push them. Build moving assemblies from separate pieces.

  • Ropes around scenery

    Ropes can bend around solid scenery. Their visible shape and pull follow the same path, including in multiplayer.

  • Larger NPC battles

    Higher scene limits make room for bigger groups of NPCs, props, and effects. Performance depends on the map, settings, and system.

  • Searchable spawn menu

    Browse more than a thousand entries in each sandbox catalog, including NPCs, props, weapons, vehicles, and supported map objects.

  • Scene and entity editing

    Change object positions, angles, and supported properties in the game. Place selected doors, switches, triggers, cameras, and map sections in single-player.

  • Save, copy, undo, and clean up

    Copy connected builds as a group, undo supported changes, and remove placed objects. Full saves preserve supported sandbox layouts and links.

  • Campaign randomizer

    Change eligible NPCs, pickups, and decorative props. Repeat choices with a seed or reroll them across events. Mission safeguards are on by default.

  • Shot and sound randomizers

    Change projectile behavior and effects while keeping the held weapon. Randomize sound effects, dialogue, and music with separate controls.

  • Custom weapons and combat options

    Use the shortblade and energy pike, with added weapon choices in the weapon bar. Adjust saber ignition and repeated punches.

  • Facial expressions and stretching

    Speech drives extra jaw, lip, and brow movement. Choose presets from subtle changes to deliberately stretched Extreme expressions.

  • Graphics and camera choices

    Single-player offers Classic and experimental Rend2 rendering, plus graphics, interface, and camera settings. Legacy, Comfort, and Crisp presets offer different camera movement.

  • Multiplayer sandbox

    Matching clients and servers can share props, vehicles, tools, connected builds, and saved layouts. The server keeps shared physics and rope paths in sync.

  • Optional campaign changes

    Sandbox tools and randomization are optional. Keep the original campaign available and choose which additions to enable.

Planned

  • More multiplayer support

    Continue work on Rend2, controller support, and teleport movement for connected players.

  • More rope behavior

    Improve difficult corner routes, add rope weight, and expand contact with moving props and characters.

  • More playtesting

    Check campaign scripts, saves, busy scenes, and longer multiplayer sessions across more systems.

Requires the original Jedi Academy game files.